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1. Optimized plan for everything to level 1: 3 years, 8 months - in Skill Discussions [original thread]
Originally by: NoNah Love the project, but I have a hard time seeing that's an optimized plan. A good example is how you train the tier 1 learnings to 5, but do not train the first levels of the tier 2's, until you've trained Cybernetics 5...
- by Stainless Rat - at 2009.10.02 02:18:00
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2. Optimized plan for everything to level 1: 3 years, 8 months - in Skill Discussions [original thread]
In light of Tripoli's recent accomplishment I ran the numbers through EVEMon to see how long it would take to go from newb to having every skill at level 1. The best I could come up with is 1330 days (about 3 years 8 months) at a cost of 29 bill...
- by Stainless Rat - at 2009.09.20 03:10:00
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3. Dagnammit CCP!!!!!!! - in Skill Discussions [original thread]
FWIW Science 5 is needed to operate a Jump Drive (capital ships) and Electronics Upgrades 5 for Cov Ops and Electronic Attack Ships. The training time was not wasted, just premature. Survey 5... well, suck it up. That said, I can feel for you... ...
- by Stainless Rat - at 2009.09.20 01:53:00
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4. Need examples of "certificates are stupid" - in Skill Discussions [original thread]
Originally by: Ki Tarra Cartographer should not require Field Technician. The ablity to salvage, hack, etc is not relevant to the ablity to use scan probes, particularly if the objective is scouting for PvP. The name "Cartography" shou...
- by Stainless Rat - at 2009.09.20 01:39:00
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5. Optimizing Attributes - in Skill Discussions [original thread]
Yeah, just make sure you have a year's worth of skills planned before you take its word as gospel. Otherwise use your head. Its only going to optimize for the skills in your plan, so if you have a few weeks of, say, starship skills (Perception/Wi...
- by Stainless Rat - at 2009.09.20 01:02:00
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6. Need examples of "certificates are stupid" - in Skill Discussions [original thread]
I didn't pay too much attention to them, but I did train a few low level skills I'd ignored to complete some certs for the OCD in me. Looking through them now, here's what strikes me as odd... Gallente Military - Soldier involves NO DRONES. Wha...
- by Stainless Rat - at 2009.09.17 02:52:00
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7. Skills taking longer as other skills are learned... Normal? - in Skill Discussions [original thread]
Up to 1.6 million skill points you train twice as fast. If you start training something which will bring you over that limit you lose the bonus. You DO NOT get a bonus for part of the training. This means if you have 1.4 million SP and you want ...
- by Stainless Rat - at 2009.09.15 00:57:00
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8. From Rookie to Freighter pilot in about two weeks. - in Skill Discussions [original thread]
Someone on Rookie Help was asking about how long it would take to fly a freighter. I sent them off to EVEMon but was curious myself. Here it is. EVEMon does most of the work. The only real trick to it is judging when to do your remapping. I figu...
- by Stainless Rat - at 2009.09.11 03:04:00
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9. Aesthetics: More space-like space flight - in Player Features and Ideas Discussion [original thread]
Originally by: Wren Alterana so you want ccp to nerf...space HA!! But I agree with the basic sentiment of the OP, EVE has a terrible sameness about it. Systems, constellations and regions aren't terribly recognizable. About the only d...
- by Stainless Rat - at 2008.04.28 01:24:00
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10. Remote activated POS Cyno Beacons - in Player Features and Ideas Discussion [original thread]
Edited by: Stainless Rat on 28/04/2008 01:00:46 Edit: Apparently this already exists just confirming that I'm a genius behind my time. Though the requirement for sov 2 is a bummer and I'm not sure if it can be activated remotely. I'm a ne...
- by Stainless Rat - at 2008.04.28 00:56:00
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11. The Case For UI Customization - in Player Features and Ideas Discussion [original thread]
Reserved.
- by Stainless Rat - at 2007.10.09 05:30:00
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12. The Case For UI Customization - in Player Features and Ideas Discussion [original thread]
Reserved.
- by Stainless Rat - at 2007.10.09 05:29:00
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13. The Case For UI Customization - in Player Features and Ideas Discussion [original thread]
Here's some common counters and their counters taken from replies to this and other threads about UI customization. Quote: However don't make me search for 'EVE-addons' or stuff like that, which if you don't do it might cost you a fight. ...
- by Stainless Rat - at 2007.10.09 05:28:00
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14. The Case For UI Customization - in Player Features and Ideas Discussion [original thread]
Edited by: Stainless Rat on 09/10/2007 05:32:55 Edited by: Stainless Rat on 09/10/2007 05:31:47 I've dreamed of a fully customizable UI mod for EVE. WoW has spoiled me in that regard to every other game, no every piece of software. I know ...
- by Stainless Rat - at 2007.10.09 05:27:00
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15. Differenciate "Station" and "System" in Market Details - in Test Server Feedback [original thread]
Thanks for the work arounds, I'll try some of them out. I have high standards for UIs. A user should only have to slow down and be careful when it's their own thoughts and calculations that get in the way, not because they might press the wrong o...
- by Stainless Rat - at 2007.10.03 21:26:00
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16. Guide to solo level 4 missions in a Dominix - in Missions & Complexes [original thread]
Originally by: Jastra Have any of the strategems mentioned here changed with the new recent patches?? I recently ran some L4 missions and I can say that there's few changes to the basic strategy. If anything the missions seem to have g...
- by Stainless Rat - at 2007.10.03 02:32:00
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17. Worst. Pirates. Ever. - in Crime and Punishment [original thread]
Originally by: Templer Relleg Very fine writeup good sir. For once a not-all-that-much-epeen-waving(You cant get around it anyways). Well, any good story needs a little embellishment. Quote: How was your domi set up? I was ...
- by Stainless Rat - at 2007.10.03 00:54:00
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18. Highlight your own orders in market details. - in Test Server Feedback [original thread]
Originally by: Dapanman1 Sounds reasonable, but pick a color first. But if I did that I'd be taking a job away from a CCP designer!
- by Stainless Rat - at 2007.10.03 00:39:00
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19. Differenciate "Station" and "System" in Market Details - in Test Server Feedback [original thread]
Originally by: Dapanman1 -Undcoking and redocking becasue of your own mistake isn't unreasonable. There's two basic kinds of user error. There's a mistake which is when the user has the wrong goal in mind. For example, if I thought I...
- by Stainless Rat - at 2007.10.03 00:36:00
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20. Secondary sort buy orders by distance and price. - in Test Server Feedback [original thread]
Originally by: Tonto Auri It is already there, done a while ago. Those examples were taken from in-game on Tranquility as I was writing the post. Did I miss something? Some new preference?
- by Stainless Rat - at 2007.10.03 00:22:00
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